Sony’s Spatial Reality Display leverages industry-leading high-speed vision sensor technology to enable a glasses-free, high-resolution 3D modeling, and visualization experience. Using the Unity or Unreal Engine SDK, creators can develop VR, AR, and other types of content and bring this content to life using the display.
Our unique eye-sensing technology constantly senses the position of your eyes and delivers a bright, clear 3D image to each one.
Content extends deep within the display from any viewing angle. Simply moving around—up or down, side to side—makes you feel like you’re interacting with the content right in front of you.
Unique in configuration and brimming with proprietary technology, the Spatial Reality Display empowers you to see what could never be seen before. For designers, researchers and content creation professionals, the benefits can be profound.
Sony’s proprietary high-speed sensor follows eye movement down to the millisecond, sensing pupil position through space on all three axes: vertical, horizontal, and even depth.
The Spatial Reality Display leverages an original algorithm for processing real-time content for each eye without lag. This allows the 3D world to appear as smooth as in real life, even if you move around.
The micro optical lens is positioned precisely over the stunning 15.6-inches (diag.) LCD display. This lens divides the image into the left and right eyes, allowing for stereoscopic viewing with just the naked eye.
Discover a new medium and reality. Our legacies of cutting-edge visual and 3D technology combine for an incredible optical experience where detailed texture, high contrast, and luminous brightness come together to create a portal to another world.
Discover how content creators, game designers and medical professionals are using Spatial Reality Display.
Ideal for review, collaboration, and patient education with the Spatial Reality Display.
LA-based visual experiences creator uses Sony’s groundbreaking Spatial Reality Display to help design thrilling AR-assisted live show.
Sony ELF-SR2 Spatial Reality Displays allow museum guests to explore an interactive virtual 3D model of the culturally significant building.
Nissan’s Motor Global Design Center test drives Sony Spatial Reality Display.
Since the first public demonstrations in 2020, the Spatial Reality Display has generated intense interest across many professions. Feedback from customer trials with evaluation samples has given us a preliminary glimpse at the potential markets.
Car companies are recognizing the potential of this technology. “At Volkswagen, we’ve been evaluating Sony’s Spatial Reality Display from its early stages, and we see considerable usefulness and multiple applications throughout the ideation and design process, and even with training,” commented Frantisek Zapletal, Virtual Engineering Lab US, Volkswagen Group of America, Inc.
Spatial Reality represents a completely new way for designers to preview their 3D creations. After working with a prototype, product designer So Morimoto said, “When I check my designs, I often change the angle of light to check the texture. I naturally tilt my head while I’m looking at things and what is amazing is that this display precisely reflects those natural movements.” Product designer and mechanical engineer Tatsuhito Aono said, “Even when working remotely like between Tokyo and Shanghai … we could share designs with this kind of presence.”
Architects are constantly striving to communicate 3D concepts. “This really feels like a step toward remotely communicating in shapes and being able to send ‘things’ to many different people,” said Keisuke Toyota, co-founder of noiz, an architecture practice in the Meguro section of Tokyo.
Compatible with the Unity and Unreal Engine platforms that so many game developers are already using, the Spatial Reality Display is a natural fit for both conventional 2D and VR projects. You can readily evaluate 3D attributes without leaving your work environment.
Architects are constantly striving to communicate 3D concepts. “This really feels like a step toward remotely communicating in shapes and being able to send ‘things’ to many different people,” said Keisuke Toyota, co-founder of noiz, an architecture practice in the Meguro section of Tokyo.
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